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Thread Statistics | Show CCP posts - 2 post(s) |

Gavin Darklighter
THE FINAL STAND
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Posted - 2009.05.19 21:33:00 -
[1]
Both blasters and autocannons should receive a tracking boost.
signature picture exceeds the size limit.~WeatherMan |

Gavin Darklighter
THE FINAL STAND
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Posted - 2009.05.20 19:06:00 -
[2]
Edited by: Gavin Darklighter on 20/05/2009 19:13:48
Balancing off of base non-racial resists you get...
EM: 75% damage (100% to shields 50% to armor) EX: 70% damage ( 50% to shields 90% to armor) KN: 67.5% damage ( 60% to shields 75% to armor) TH: 72.5% damage ( 80% to shields 65% to armor)
Also, when shooting at T2 ships, EM is prob the best all-around damage type to throw since only minmatar ships get a boost to em resists, and all minmatar T2 ships other than the wolf are shield tanks.
signature picture exceeds the size limit.~WeatherMan |

Gavin Darklighter
THE FINAL STAND
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Posted - 2009.05.21 01:30:00 -
[3]
Edited by: Gavin Darklighter on 21/05/2009 01:36:11 Blasters don't need a 30% damage increase, that is just insane. Forget the Megathron, I would LOVE a 1400 DPS Rokh or a 2k DPS shield-Hype, but it would just be stupid overpowered. Blasters DO need a massive tracking boost, something like 50%. ACs need a tracking boost as well, say, 30%. And all the T2 short-range ammo should be changed.
Lasers don't need a nerf. They got the nerf with the web changes, same as every other turret got nerfed. What we need is for the short-ranged guns to be more effective at point blank than lasers are, and right now they aren't.
signature picture exceeds the size limit.~WeatherMan |

Gavin Darklighter
THE FINAL STAND
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Posted - 2009.05.21 01:39:00 -
[4]
Edited by: Gavin Darklighter on 21/05/2009 01:45:51
Originally by: NightmareX Edited by: NightmareX on 21/05/2009 01:35:43
Originally by: Gavin Darklighter Blasters DO need a massive tracking boost, something like 50%. ACs need a tracking boost as well, say, 30%. And all the T2 short-range ammo should be changed.
Was the web nerf needed if you want a 50% tracking boost on Blasters and 30% on Autocannons?.
Can i ask you why CCP nerfed the webbers?.
Yes i know the answer, but do you know it?.
Yes it is. The web nerf was too heavy handed, and now even same-class ships can evade fire too easily. After such a tracking boost, cruisers and frigates will still be able to evade effectively for the most part but it will make it harder to evade BS guns in a BS. For everything else, there is tracking disruptors. It would take a 400% tracking boost to blasters to make them track a webbed target as well as they did before QR.
And the webs got nerfed because speed got nerfed, but battleships don't go 1/4 the speed they used to.
signature picture exceeds the size limit.~WeatherMan |

Gavin Darklighter
THE FINAL STAND
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Posted - 2009.05.21 14:00:00 -
[5]
Edited by: Gavin Darklighter on 21/05/2009 14:02:43 Edited by: Gavin Darklighter on 21/05/2009 14:00:24
Originally by: NightmareX
I like the webs as they are now, but it wouldn't hurt to take them to 70%. I'm all in for that.
But saying 50% tracking boost to Blasters and 30% to Autocannons is asking to get the frigs and cruisers unpopular against BS'es again. Or it will make the frigs and cruisers useless against BS'es then. Like they was earlier.
70% webs would be even better than a 50% tracking bonus, especially against a smaller ship that fits a scram and no web of its own. The problem is it would be a tracking boost to ALL large weapons, which would do nothing to help the balance of lasers against blasters and ACs.
A 50% tracking boost to blasters would make it a lot harder to speed tank a mega in web range, but it would still be very easy for a frigate to do and HACs that do not fit an afterburner would still have the option to kite the blaster ship due to its extremely limited range. IMO the ability to track well inside web range should be the blaster advantage.
A smaller tracking boost to ACs would make them slightly more difficult to speed tank as well, and their "very slight" range advantage over blasters makes them harder to kite too. This would make them able to hit reasonably well at close and medium range, but not as well as the other two turret types in their optimal ranges.
Even with a 100% boost to blaster tracking all it takes is one arbitrator with a couple of TDs to knock it back down to worse than it was before such a boost. TDs are devastatingly powerful against a turret battleship.
signature picture exceeds the size limit.~WeatherMan |

Gavin Darklighter
THE FINAL STAND
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Posted - 2009.05.21 15:56:00 -
[6]
Originally by: NightmareX
But i was still hitting a Pilgrim that had dual tracking disrupted me. He was orbiting me at 2-3 km at a speed of 250 m/s. The Pilgrim was ofc webbed.
But even then when i was dual tracking disrupted, i was still hitting him. But not good enough to break his tank.
Yes this was right after the web nerf on sisi.
I think the tracking on Large Blasters is good enough tbh.
I just think there is some crap in the whole tracking formula that makes Blasters / Autocannons in some situations to be crap. So i rather see the tracking formula fixed before anything.
That Pilgrim must have been range disrupting you then since a cruiser sized target at 2km-250m/s is a hard target to track with blasters without any disruption. With double tracking disruption you wouldn't have touched him unless his EWar skills were trash. Also he could have just as easily stayed at 8-9km with double range disruption and never taken a single hit.
signature picture exceeds the size limit.~WeatherMan |

Gavin Darklighter
Ministry of War
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Posted - 2009.05.26 01:46:00 -
[7]
Originally by: NightmareX
You still don't grasp it that by boosting the tracking on Blasters is going to make the Blasters more back to the frigs and cruiser instakilling.
One of the reasons for the web nerf was to prevent that. And now you want that back?.
A tracking boost will make it EASIER, not instaBBQ with no effort. This should be the advantage blasters have over lasers IMO. A skilled cruiser will still be able to evade. With TDs anything would still be able to either orbit and evade or kite and stay out of range but still inside 10km.
signature picture exceeds the size limit.~WeatherMan |
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